While customising Sonic is a cool idea that fits seamlessly into the framework of the classic Wii game, it still just feels like there’s something lacking about the effort behind the implementation overall. You can customize Sonic the Hedgehog’s look for the first time in Sonic Colors Ultimate, swapping out his gloves, power sneakers and boost particle effects for different ones. Sonic Colors Ultimate character customization In the end I’m not mad that they’re here, but I’m not exactly pleased. Some people probably appreciate the variety. They introduce lots of new stuff to do, but throughout all of it you’re not playing as the titular character doing titular character stuff. They feel a bit like the new types of levels in Crash Bandicoot 3: Warped. Now that they’re a bit of a staple of the series, they don’t feel as special, and I realise they’ve always been a bit tacked on in retrospect. Sonic Colors is also famous for adding The Wisps to the Sonic the Hedgehog franchise for the first time, and I remember liking the Wisps when they were first introduced. Or it would have, if not for the help of the newfangled SSD in my Xbox Series X. Cutting the stages in half doesn’t actually make the game longer, it really just adds more loading between half-stages. I wish they’d undone it for the Sonic Colors Ultimate version. Sega’s odd decision to chop up Sonic Colors is something that was confirmed about the game years ago and was even fixed in a fan mod for the Wii version. Sometimes you play a really short level designed around an odd gimmick, and the only saving grace is that those stages never actually last very long. This occasionally annoying level design is exacerbated by the fact Sega have very obviously cut up longer levels into shorter levels to make the game seem longer. Later games in the series like Sonic Generations and Sonic Forces also had 2D sections that were like this for the most part, so we’re not sure that Sega even sees the problem. These sections are generally not very satisfying to play, regardless of Sonic’s current momentum. ![]() 2D sections have sluggish, heavy controls and the levels themselves are made mostly of flat square block platforms instead of slopes and loops. Unlike the Mega Drive originals, we found that Sonic Colors has kind of a bad flow in it’s 2D moments. This is similar to the Mega Drive originals, except with less rolling around. ![]() ![]() If playing well, you’ll find yourself going into a flow state, and while it’s a bit mindless, much of the enjoyment of the game will be found in replaying levels to master that flow and get faster times. Sonic Colors Ultimate gameplayĮvery stage in Doctor Eggman’s Interstellar Amusement Park has multiple routes, and sometimes there are multiple end of level goal rings to get to, although they never really alter your progression through the overall game. If it had, I’d have picked the game up there, too. ![]() I do still think the Switch version should’ve had an option to keep the Wii graphics and run at 60FPS instead. I think that the game is helped by the new HD graphics overall, particularly when the camera pulls out into the distance and Sonic is small and moving quickly. It is technically improved, but those technical improvements definitely also give most stages a different atmosphere. Ultimate has redone graphics and lighting in just about every location, thanks to the increased horsepower of the newer consoles it is running on. This is of course the same as the Wii original, but it’s less than ideal for a high-speed platformer in 2021. The remastered version also runs at 60FPS on current generation machines and looks very slick, except for on the Switch, where it runs at 30FPS. One of the reasons people enjoyed Sonic Colors so much was it’s moment-to-moment action gameplay, and the fun of that is still very much intact here. I’ve had the remaster for quite some time now, and I think it’s time that I finally tell you what I think about it. Eggman, who is building a theme park on top of the floating aliens’ home planets and using the natives as organic batteries. It was developed by Black Squirrel Entertainment in association with Sega.Ĭolors tells the story of Sonic, Tails and a population of aliens called The Wisps, as they face off against Dr. Ultimate is strictly a re-release of the Wii version, which is a 2.5D platformer that continues the boost gameplay formula first established in the divisive Sonic Unleashed. Sonic Colors Ultimate is a re-release and remaster of Sonic Colors, which first appeared on the Nintendo Wii and Nintendo DS back in 2010.
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